Cats, known to be all cute and cuddly, can sometimes surprise you (and no I’m not talking about that hairball outside your bedroom door).
You play as a ginger/brown feline named Ikki, who has mad sword skills, and is praised as the greatest warrior in her village of Iripur. Her ultimate duty is to protect the village’s most sacred relic, the Fang of Alliance. Iripur is abruptly attacked by the evil Lord Morodir, who steals the sacred relic, and disappears into the mist.
And so begins your journey to recover the relic and stop evil once and for all…
The game prologue is very simplistic and is played out in a few short images and minimal dialogue before sending you off on your adventure. There is no depth to the story, no character development and no world imagery development. All you go into the game with is that Ikki’s village wants the Fang of Alliance retrieved. So it is up to Ikki to travel through levels, defeating enemies and special bosses along the way, all in hopes of finding the relic.
Ikki herself is a much ridged character, as she can only simply run, jump, roll and attack with either swords or a bow. These movements are very basic in animation and cannot be combined (so no button mashing). Many of Ikki’s movements are delayed in reaction, so it is common to take unnecessary damage because attacks don’t occur in time. This is made worse by a frustrating glitch in the game that allows certain enemies to attack through floors and walls, but you can’t reach them….that doesn’t seem quite fair.
The game’s environment itself is an upside of the game. While it’s definitely very simplistic, the colorful backgrounds are creative and bursting with color. It is designed with a sort of old school game feel.
Also, each level in the game is different than the last…from a grass zone to a fire zone…or even an ice zone… each with their own different challenges and pitfalls. For example, in the fire and ice worlds, you have to keep an eye on Ikki’s temperature, adding a sense of realism to the game. Beyond that though, the game is designed to basically force you to master certain special techniques unique to the level in order to progress, so doesn’t leave much to the imagination and does not refine much of the troubleshooting skills usually utilized in games.
Most of the time though, if you can’t figure out how to navigate the level or defeat the boss at the end, the only option is to die and restart. Luckily, checkpoints are scattered generously throughout each level, so dying doesn’t always mean starting from the beginning.
While the game is not one that I would highly recommend to purchase, simply for the lack of any real storyline and the somewhat impossible gameplay at times, it definitely has its perks when it comes to imagery and even the catchy soundtrack. This game is best suited for those types of gamers who don’t mind doing a lot of grinding in levels and are looking for a game that is more about the action rather than the content. While it may have not been my kind of game…I am only one opinion.
If the game sounded interesting based on my review, try Hunter’s Legacy for yourself, available on Xbox One, PC and PS4.