Game Review: Hero and Daughter+ (PC)

Ralph is a high level hero that is summoned to defeat the Dark Lord, for roughly the two hundredth time. Upon arriving at the King’s throne the King has a guard give Ralph some grape juice and suddenly he’s stuck at level 1 again. After being a little bit too arrogant the past several times he’s beaten the Dark Lord, the King decided it would be best for Ralph to understand where he came from all over again and sends him on his way to work his way back up the ladder. After a couple of failed battles he is summoned back to the town Pub by the owner, a summoner, and is taken pity on for being a lowly level 1 hero that cannot level up. The Summoner explains that he will summon a party to help Ralph on his journey, except the only people he’s capable of summoning are women. So Ralph begins another adventure to beat the Dark Lord, accompanied by a legion of girls summoned to help him.

Hero and Daughter+, at its core, is a simple and satirical RPG with a lot of straightforward mechanics and doesn’t really want to leave the fourth wall intact. The main point of the game is that Ralph gains experience but cannot go above level 1, your entire purpose is to gain Exp and give it to the girls so they can level up and fight with you.  As with most titles of the genre you have HP and MP, but you also have access to a resource called TP. Skills make use of TP and it gets recharged by attacking enemies and being attacked. The other aspect of the characters are the skills that they have access to. Each girl has their own skills ranging from being a ‘melee’ character with Jojo’s Bizarre Adventure themed attacks and another girl that can’t stay off her phone, despite the fact that there is no internet or cellular reception.

As far as game progression, you have three dungeon areas of scaled level going from low, medium, and higher levels for the story missions, which leads to the Dark Lord’s castle. All of the areas you enter seem randomly generated, to an extent, but have customization from a merchant in town to offer more monsters and other challenges. You can endlessly repeat each dungeon to help grind and level up so that it’s not too challenging, so there isn’t really a large sense of urgency to the game either. Though there is customizable player housing, it wasn’t necessary for the completion of the game and I opted out of exploring it too much. A lot of missions or NPC objectives will give you object rewards for your player housing, plus the ability to invite the girls with high enough affection, to keep it going and giving it a bit more of a personal feel.

The final quality the game presents is basically a dating sim quality to gain affection with the girls of your choice to access special dialogues. You can buy presents, or find them, and present them to the girls to gain affection from them. This doesn’t seem to provide you with anything but a bit of extra humor during the game, and you’re able to improve your affection levels with several girls to get their dialogue.

After the completion of the main plot, killing the Dark Lord, it opens up another section of the game for extra replay ability for those who enjoyed going through the game and wish to go on against further challenges. That being said, the game is very simplistic and doesn’t excel in any particular qualities for gameplay or story. I had a few good cheap laughs at the references but otherwise spent most of my time grinding the end of the game out. It isn’t anything more than it is advertised to be, a short and simple game with some fourth wall breaking dialogue and the occasional risqué character art for the girls with some silly references to popular anime, but I wouldn’t hand out any awards for what it is trying to be either.

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