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The Wandering Village, nomadic city-building on a giant beast reveal

Kickstarter campaign launched, already 250% funded after the first week


Developers Stray Fawn Studio have revealed their next project: The Wandering Village, a city-builder on the back of a giant, wandering creature. The game is situated in the city-building simulation genre and focuses on players building a symbiotic relationship with their giant host. The game has been announced to launch into Early Access on PC in the second half of 2021.

Alongside the game’s reveal with a first trailer, the developers launched a Kickstarter campaign, allowing interested people to get exclusive rewards while supporting the further development of The Wandering Village. The campaign was fully funded in less than 24 hours, currently sitting at over 250% funded, and will run until November 13th.

In a world where mysterious plants are spreading all over the earth, emitting toxic spores as they grow, a group of people seeks shelter on the back of a giant, wandering creature. Becoming their leader, players build both their settlement and a symbiotic relationship with the gentle beast to survive together in this hostile, yet beautiful post-apocalyptic world that now surrounds them.

At its core, The Wandering Village is a city-building and resource management game with rogue-like and survival elements. Players need to farm various crops to keep their villagers fed, send out foraging missions to gather rare resources, and scout the environment while constantly expanding their settlement. Of course, living on the back of a living, breathing beast comes with its own challenges, such as helping to maintain the creature’s health and building trust, which might even lead to the beast paying attention to your requests as it wanders on through a variety of different biomes, each with its own perks and challenges.

Development of The Wandering Village began 1.5 years ago. Initially, a side-project while the team at Stray Fawn was still finishing their second game, Nimbatus, has now become the studio’s main focus.

Key features:

  • Build a village on the back of a giant creature
  • Farm various crops to feed your villagers
  • Send out foraging missions to gather rare resources
  • Survive a variety of different biomes and events
  • Build a relationship with a giant and command its actions
  • Ecology/Biology inspired gameplay
  • Unique blend of 3D and hand-drawn, hand-animated 2D graphics

About Stray Fawn Studio

Stray Fawn Studio is an indie game studio based in Zurich, Switzerland. Procedural content generation and the simulation of living worlds form the core of the studio’s creations. The studio has developed and published two games so far: “Niche – a genetics survival game” and “Nimbatus – The Space Drone Constructor”. It was founded by Micha Stettler, a space enthusiast software engineer, and Philomena Schwab, a biology loving game designer in 2016.  

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