SAN DIEGO – August 13, 2015 – Psyonix, independent developer and publisher of the critically-acclaimed sports-action game, Rocket League, has released today its first paid downloadable content pack. Dubbed “Supersonic Fury,” the new DLC introduces two new exclusive vehicles, “Dominus” the muscle car and “Takumi” the Japanese street racer, plus several new Decals, Paint Types, Rocket Boosts, Wheels, PlayStation® Trophies, and Steam Achievements.
Psyonix has also released a free game update that includes the highly-anticipated “Spectate” mode, allowing players to join live Private games to watch other people play. The new “Utopia Coliseum” gameplay arena, 70-plus Country Flags, numerous other customization items, and the new single “Firework” from critically-acclaimed electronica group Hollywood Principle, is also in the update.
The “Supersonic Fury” DLC Pack includes:
- Dominus (classic American muscle car)
- Takumi (’90s-era Japanese street racer)
- 6 New Decals for both new Battle-Cars
5 New Paint Types
- Brushed Metal
- Carbon Fiber
- Metallic Pearl
2 New Rocket Boosts
- Cristiano (Soccer-themed rims)
- Spinner (Working spinner wheels)
The simultaneously-released Free Update includes:
- Utopia Coliseum – New regulation-type arena, thematically inspired by Supersonic Acrobatic Rocket-Powered Battle-Cars‘ Utopia map
- “Spectate” Mode – Watch other players in real-time from any angle in 1v1, 2v2, and 3v3 Private matches — 4v4 coming later
- 3v3 Ranked Mode – By popular demand!
- 70+ New Country Flags – Puerto Rico, Egypt, Saudi Arabia, and more
- Special – “We’re Sorry the Servers Were Borked at Launch” customization items
- New Single – “Firework,” by Hollywood Principle
Rocket League is one of the most critically-acclaimed games of the summer and has been the #1 selling game on Steam for the month of July, boasting a community that is already 6 million players strong. Available digitally on the PlayStation®4 computer entertainment system via PlayStation®Network and on PC via Steam, Rocket League brings gamers a high-powered hybrid of arcade-style soccer and vehicular mayhem. Offering easy-to-understand controls and fluid physics-driven competition for 1-8 players, Rocket League boasts more than 10 billion possible customizations, giving players the opportunity to distinguish their Battle-Cars in either local or online play, while showing them off in a broadcast-quality replay viewer that perfectly complements the video-editing capabilities of SHAREfactory™.
The multiplayer-focused successor to 2008’s Supersonic Acrobatic Rocket-Powered Battle-Cars, Rocket League uses an advanced physics system to simulate realistic interactions, relying on mass and momentum to give players a complete sense of intuitive control in an unbelievable, high-octane re-imagining of association football. Players can breeze through the tutorial and play solo in the all-new Season Mode or vie against the AI in multiple team formations and difficulty settings. Up to four people can compete in two-to-four-player splitscreen action as well, with up to eight total players battling it out online (in Ranked, Unranked, or Private Matches) on dedicated servers located all over the world.
Based in San Diego, CA., Psyonix is an independent video game developer with almost 15 years of experience. As experts in Unreal Engine technology, Psyonix has been a driving force behind some of the most successful games in the industry, including Gears of War, Mass Effect 3, XCOM: Enemy Unknown, Bullet Storm, Unreal Tournament III, Unreal Tournament 2004, and the recently-released free-to-play title, Nosgoth. In 2008, Psyonix self-published Supersonic Acrobatic Rocket-Powered Battle-Carsexclusively for PlayStation®3 (PS3™), which has accumulated more than 2 million downloads since its release.