When I first heard of this game, it was before the release of the new generation of consoles. The game itself looked interesting, it had an interesting premise, and I wanted to give it a try at some point.
Inspired by Slavic folklore, Yes, Your Grace tells the tale of a medieval kingdom and the royal family who live there. You are King of the land and are tasked with talking your villagers through their various problems, from monsters attacking the village, to a lack of places to relax and enjoy themselves.
Once the new generation Xbox consoles were released I was offered the opportunity to play this game, and I thought it would be a nice way to break in my new Series S console.
So what do I think of ‘Yes, Your Grace’? Well it is a decently entertaining game. Let me explain why.
The concept of the game is you are the ruler of a kingdom. Your main task is to listen to your people and then react accordingly in how you feel is best and will benefit your kingdom the most. You have a treasury and a storehouse, which you will need to use to pay for things like sending your general on a task or loaning your subjects money in order to open a tavern in a well-traveled location of the land.
The game operates in turns, which are basically days. You have an unlimited time of the day to deal with everything, and the game reminds you if you want to end the turn before assigning jobs if there are people available to assign. You can move around your castle, and meet with different members of your family and get advice, or possibly idea’s on how to handle different requests. Your main choices of visits will be the Queen, your 3 daughters, and your chamberlain. There is also the dungeon keeper, who oversees the prison, but in my experiences, he hasn’t offered me anything worth mentioning.
Over time others will come to visit. Lords from other areas in the kingdom will come by with requests, or you can summon them if you wish. During my play-thru, I was able to summon only 1 lord at a time, and it usually took 1 day for them to arrive.
There are some pretty interesting plot lines within the story of the game. You learn early on that a group of bandits is threatening your kingdom because you long ago promised your firstborn daughter to marry the leader of the bandits and rumor has it he is coming to collect. There is the tavern I mentioned earlier, where the owner promises you a cut of the profits each week. There are also other minor matters that require you to send a general to deal with. Other lords will ask for favors in exchange for their soldiers so you can build an army to defend the kingdom. Your choices from every request can influence future decisions, so keep that in mind when making them.
There is also the kingdom bank, a way to supplement your treasury if you find yourself falling short of gold. The problem with this is the cost of getting a loan is expensive. I borrowed twice and found myself struggling to maintain a decent level in the treasury after paying back the loan at 10% each week.
Overall, the game has a lot going for it, but I find it paced quite slowly. It is not a fast-paced game. Picking up the game for short periods is decent, as I wouldn’t recommend playing for long periods of time as it feels slow, I found myself wanting a bit more action as repeating the same motions over and over again can get tedious.
Slower paced, but quite fun
A unique game whereas ruler of your kingdom, you must listen to your subjects and determine which to help with your limited resources, plus prepare for an impending attack from bandits.