Inspired by BioShock and System Shock 2 and led by Irrational Games co-founder Jonathan Chey, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula? Will you make the right choices about what to do, where to go and when to fight? Master combat, manage ship controls, scavenge supplies, craft improvised tools and much more! Developed by Blue Manchu and Presented by Humble Bundle, Void Bastards will release in early 2019 on PC and Xbox One.
Forget everything you know about first-person shooters: Void Bastards asks you to take charge, not just point your gun and fire. Your task is to lead the rag-tag Void Bastards out of the Sargasso Nebula. You make the decisions: where to go, what to do and who to fight. And then you must carry out that strategy in the face of strange and terrible enemies.
On board derelict spaceships you’ll plan your mission, taking note of the ship layout, what hazards and enemies you might encounter and what terminals and other ship systems you can use to your advantage.
Move carefully through the dangerous ships, searching for supplies and manipulating control systems. React to what you find – will you detour to the generator to bring the power back online or will you fight your way into the security module to disable the ship’s defenses? Choose carefully when to fight, when to run and when just to be a bastard.
Use your hard-won supplies to improvise tools and weapons, from the distracting robo-kitty to the horribly unstable clusterflak.
Navigate your tiny escape pod through the vast nebula. Flee from void whales and pirates, and politely avoid the hungry hermits. All the while you must keep scavenging for the food, fuel, and other resources that keep you alive.
Void Bastards features a 12-15 hour campaign that you can complete with an endless supply of prisoners, each with their own unique traits. When one dies, another steps forward to carry on the fight. Don’t worry, though: Any crafting progress you’ve made is retained from one to another.
ABOUT BLUE MANCHU
Blue Manchu is an indie team of industry vets dedicated to making unusual, original games that always have a strategic twist. Headed up by Jonathan Chey, one of the co-founders of Irrational Games, our first product was the award winning Card Hunter, a collectible card game homage to retro RPGs. After learning to build persistent online free-to-play games, we’re following that up with a single-player first-person shooter – because why not?
Headquartered in Australia, Blue Manchu works with talented people from around the world including Farbs, Benjamin Lee, Dean Walshe, Jay Kyburz, Ryan Roth and others.
ABOUT HUMBLE BUNDLE
Humble Bundle sells games, ebooks, software, and other digital content through pay-what-you-want bundle promotions, the Humble Store, and the Humble Monthly curated subscription service. When buying a bundle, customers not only choose how much to pay, but also how their payment is divided between the content creators, charity, and Humble Bundle. Purchases from the Humble Store and subscriptions to Humble Monthly also help support charity. In 2017, Humble Bundle announced the launch of a multi-platform funding and creative initiative to publish games “Presented by Humble Bundle.” Since the company’s launch in 2010, Humble Bundle and its community have raised more than $135 million for a wide range of charities across the world.