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Ascent: The Space Game


With 11 days to go, the space MMO *Ascent: The Space Game* has now reached 60 percent in funding — $21,291 out of $35,000 (Australian dollars).



Developed by James Hicks and Chris Mitchell of Fluffy Kitten Studios, Ascent offers unprecedented depth and scale for an independent game—with 270 billion star systems, ship customization, colonies, asteroid mining, player-driven voting system, trade, and much more. To date, the developers have spent more than $70,000 out of pocket to fund the project.
Yes, this is a space MMO developed by 2 guys [only 1 programmer] for well under $100,000!


A redesigned space station has now been added to the game! You can check it out in the gallery below. We’ve also included a screenshot of the *old* space station for comparison:

sports a mind-boggling 270 billion star systems—and it allows players to build and customize their own ships, colonize faraway worlds, compete with other players for currency and resources, mine asteroids, trade, and much more. The game’s two gameplay modes are roughly divided into “Industrialist” and “Combat” campaigns running side by side – it’s possible to switch between the two at any time. ”Industrialist” is more trade-oriented: Players are tasked with rebuilding business empires and attempting to restore order to the human race. Priorities include food and raw materials. In contrast, “Combat” features ship-to-ship (PvE) skirmishes as the player is recruited by the last remnant of the military (United Nations Combined Arms [UNCA]) to help protect the wealthy Janus Merchant Cabal against a pirate syndicate.

Along with redesigned ships, the new space station is a great example of the work done by George Karandais. Reaching the Kickstarter goal will allow Fluffy Kitten to hire George full-time to revamp all the graphics/art in Ascent.


Steam Greenlight:

If funded, Fluffy Kitten will add the following features to Ascent:

  • Active colonists that can walk and talk
  • Keyboard interaction with NPCs—similar to classic text-based adventure games

New gameplay: Hire NPCs to pilot ships, smuggling, crime and punishment, bounty hunting, and assassination
Kickstarter users considering backing the game can play the unlimited browser version or download a time-limited demo for PC from

Ascent deserves to be funded, and they need your help to get there.

Feel free to follow them on:

The Game’s Engrossing Story Line:

The Fall

It began with the banks. All greed and no caution led to a chain of collapses. Businesses followed them down, and one by one the big names fell. Then the governments started going bust. First the planetary governments, then the interplanetary.
We lost our savings. We lost our jobs. We lost our homes, and we began to lose each other. There were riots for food. At first the government quelled them, but later, there was no government, and nobody to put a stop to the violence, which spread, burning through our worlds like fire through dry grass. Cities burned, and emptied, and lay in ruin.
Nobody kept the libraries, the archives, or the news feeds, and we started losing our memory, our knowledge, our technology, our future. We began to fall.
Nobody was left to keep maintaining our communications networks, our star gates between the worlds, or our space stations, and one by one, they began to fail. We have lost contact with many colonies. They are now alone in the black. Finally, burning and war torn, Earth itself was lost to us when the last of the star gates failed.
Just eight systems remain connected. A tiny portion of the military remained loyal. With no pay and little provisions, they still keep the peace. Arrayed against them are all the forces of anarchy, chaos and terror. They stand alone, holding back the flood.
Our systems are failing. Our people are starving and lost. Our factories empty and silent, our fields sown with weeds. Chaos is consuming our whole race, one town, one city, one planet at a time. We are running out of food, components, and material. We are running out of time. We are running out of hope.
We have almost lost our place in the stars.

You can change it. If you can hear this message, you are one of just 0.3% of the population whose neural patterns can interface with the control systems of a modern space craft. You can carry people and material from places of abundance to places in short supply. You can help feed the hungry, supply silent factories with goods and hands to make the light shine again. You can help us rebuild everything we have lost. Together, we will rebuild the gates and reconnect with our lost people.
And through great combined effort, we will rebuild even the gates to our lost homeworld.
Citizens of Earth. We… are going… Home.


Ascent – Season One

In Season One, the player is asked by Susan Steele for vital aid in rebuilding her business empire and beginning to restore order to the human race. Early priorties are food, followed by the raw materials of industry. After helping Susan to re-start her operations, the player is given an opportunity to begin production systems of their own. Initially in raw materials, later in refining and heavy industry.
Season One is the turning point for humanity. Either the player will lift us from the encroaching Dark Age, or the great downfall will be upon us.

Ascent – Season Two

In Season Two, the player is invited by the United Nations Combined Arms (UNCA – the last remnants of the military) into the Janus binary system to help protect the wealthy Janus Merchant Cabal against the pirate Syndicate.
Season Two is the first foray into Space Combat for the player. The player will optionally be able to select a season two starting position, although the S1 missions will still be available.


Ascent – Season Three

In Season Three, players are able to begin expanding the human race’s settlements with their own colony. Using technology found via the Deep Six quest line, players can explore the Milky Way around the Apollo sector, and place colonies at will. Colonies can be made habitable with the construction and operation of Environmental Domes.
Season Three is where we start to claw our way back into the stars.

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  • RAM
    Oct 23, 2014 5:48 am

    Asa long time player, I can share with you the depth of game play is awesome. We are now building Jump Gates and this is reshaping the entire game and gameplay. SO this game has one programmer, but all the players are developers since we get to be so much a part of the design. Not only in game, but in the forum where we discuss, give input, and make recommendations that James listens to. Yes, a developer who hears, interacts, and shapes the game through player feedback! How great and unique is that?

    Help us show that true gamers are not about flashy videos of non existent games, but about depth and a game that gives players the FREEDOM to create and construct! Come rebuild civilization with us. We are truly now on the move towards finding Earth.

    The next few features will blow this game so far past the others. We will have colonists who are shaped by Maslow’s Hierarchy of Needs. We will be able to talk and interact with them. Have conversations and learn of their wants and needs. And, if we do not make sure they are taken care of, they will leave and go to someone else’s colony! I can’t wait!

    • David
      Oct 23, 2014 9:45 am

      Hey, thanks for leaving the first comment on our new site. I hope you enjoy playing the game, as it sounds really cool

      Also, welcome to the site!


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