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Admire the beautifully designed, climatic world of Seven: The Days Long Gone!

IMGN.PRO presents new Seven: The Days Long Gone gameplay! Teriel, as a Master of Thieves, has quite a lot of useful skills, including invisibility, flash and chromosphere…  And to be fair, he is also quite good at setting traps, sneaking around and using various weapons. See him in action! You’ll also be able to listen to voice-overs for the first time and check out fragments of the astonishing music created by Marcin Przybyłowicz – composer of the soundtrack for Witcher 3: The Wild Hunt.

In the newest gameplay video of Seven: The Days Long Gone you’ll see the thoroughly rebuilt UI and GUI, inventory, statistics of your protagonist, journal… and much more. Stealthily move through the shadows and assassinate your enemies with a knife in the back. Use various weapons – spears, swords, daggers and axes. They differ in individual range, hit speeds and special attack options.

If you prefer less conventional methods, you’ll benefit from your character’s wide skill set. Invisibility will let you vanish from sight, although your enemies will still be able to hear your footsteps. This is when silent runner will come in handy – you’ll be soundless and undetectable. You might also want to put chromosphere to good use by creating a sphere of energy to slow your opponents down. As for flash, it’ll give you the ability to instantly move from A to B quicker than the blink of an eye – useful when you’re trying to stab your enemies in the back.

Voices for Seven: The Days Long Gone are provided by actors, who previously worked on titles like Mass Effect: Andromeda, The Witcher, Divinity: Original Sin, Total War: Warhammer, LittleBigPlanet and Star Wars: The Old Republic. You can hear their work in the new gameplay video.

The developers will also present how long-range weapons work – you don’t have to use the aim-lock option if you prefer to shoot manually. When in manual mode, targeting your enemies is aided by an arc showing you the trajectory of your arrow.

Set up exploding mines, gas bombs, electrical traps. Teriel is able to put them on the ground, doors, and… corpses. To lure your enemy wherever you want you can use elements of the environment to make a noise where needed.

If you are a fan of minigames, Seven: The Days Long Gone offers something interesting. In the newest video the developers present panel hacking, with gameplay being an evolution from the famous Frogger. Get from the left side of the screen to the other, while avoiding all the obstacles. Prepare for gradually increasing levels of difficulty!

ABOUT SEVEN: THE DAYS LONG GONE

SEVEN: The Days Long Gone is a 3D isometric RPG in which players can freely explore the sandbox world of the Vetrall Empire. Set in a “beyond post-apocalyptic” environment, the title will redefine how the isometric RPG genre is played. The climbing system will allow you to free-traverse obstacles of any height, both horizontally and vertically.

On the prison island of Peh, you will experience rich stories of conspiracy, discovery, and betrayal set within an unforgiving world filled with mysterious technology and Dark Age superstition. As a master thief possessed by an ancient daemon, you are deported to Peh on your toughest mission ever.

SEVEN: THE DAYS LONG GONE MAIN FEATURES

  • A 3D isometric RPG that will redefine how the genre is played
  • The sandbox world of the Vetrall Empire available for free exploration
  • A “beyond post-apocalyptic” setting
  • Stunning environments, from a mystical swamp, to Mortbane – a small town on the island of Peh, to Hallard – the “hi-tech” city of the world, capital of the Vetrall Empire, and the headquarters of Emperor Drugun
  • Multiple ways of completing tasks in most locations
  • A unique climbing system that will allow you to freely traverse obstacles of any height, both horizontally and vertically
  • An unforgiving world filled with mysterious technology and Dark Age superstition


About Fool’s Theory

Established in 2015 and consisting of AAA veterans who decided to take a break from huge productions and find refuge in the mountains of southern Poland. In the past they’ve contributed their skills to critically and commercially successful games such as The Witcher 2: Assassins of Kings, The Witcher 3: Wild Hunt, Ancient Space, Hard West, Kholat, and many more smaller indie titles.http://www.foolstheory.com/

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