While attending Pax West 2016 I got to take in Revival Production’s Overload; a game that at first made me have a few fun flashbacks of the Playstation One era. The memories were that of a game called Descent, and for good reason, this was part of the team that made it.
I loved Descent, and Overload is pretty much it despite the name change. Everything I loved about Descent is here, just drastically better looking and plays even better than I remember.
I had the chance to talk with Lead Designer Luke Schneider at the Revival Productions booth.
What is Overload?
Many 3D action games have a limited sense of movement to them, usually four or five degrees of freedom. Overload grants you six degree’s of freedom, which gives you controls for all 3 axes of rotation and all 3 axes of movement. This allows you to get the most out every movement you’ll need to survive combat and explore every secret hidden around you.
Games like Overload, and by comparison; Descent, had a surge of popularity in the mid 90’s. Despite Decent being extremely popular, no one really came out with any type of Descent clone. Overload was built with this in mind and combines what worked back then with the technology and modern game mechanics of now.
The goal to Overload is much the same as it was back then, find the reactor, destroy it and escape. On route to your goal are various enemies to contend with, and Overload’s combat makes each encounter a blast, literally.
- Intense action in 6-degrees-of-freedom
- 15 level single-player campaign filled with explosive combat and exploration
- Breath-taking graphics and spectacular sound
- More than a dozen sinister robot types and 3 massive bosses
- 12 upgradeable weapons
- Fully customizable joystick, gamepad, mouse and keyboard controls
- Releasing on PS4, Xbox One, and PC/Mac/Linux
- Multiplayer expansion free to all Kickstarter backers
Overload looked and played fantastic and if you remember Descent, then you should be extremely excited, and even if you didn’t, then you owe it to yourself to try this game out and see what all the fuss was about.
I also found it rather interesting that a mere few days after Pax, Interplay, the company that owns the rights to the name Descent, put the property up for sale.. Maybe they might have a buyer with Revival Production? Maybe.