Pax had an incredible Indie scene this year at Pax West 2016. One such Indie game I had the chance to check out was Hacknet: Labyrinths. Take a listen to my Interview.
Hacknet: Labyrinths is an expansion pack to Hacknet, but what is Hacknet?
Hacknet is a modern, super immersive terminal-driven hacking game with a fully internally-consistent network simulation and an interface so real you shouldn’t play it in an airport.
It follows the story of recently deceased hacker “Bit”, whose death may not be the ‘accident’ the media reports.
You stand in for no one, as most games have you do – play for yourself, make your own decisions, and see the world react – if you’re leaving a trace that is.
Hacknet has no protagonist, other than the person using it. Don’t be reckless though – it’s more real than you think.
Now that you know a bit more about Hacknet, let’s talk about Labyrinths.
Adding a new 3-4 hour chapter to the game, Hacknet: Labyrinths sees you recruited by the mysterious Kaguya to join a small team of elite hackers on the hunt for powerful new tools and programs.
But working with the best isn’t going to be easy. And as the series of heists increases in complexity and danger, you’re going to need to use everything at your team’s disposal to get in, get the job done, and get out without being caught.
Featuring new tools–such as the Memory Analyzer, capable of performing memory forensics on RAM–new programs, new networks to explore, new UI themes, new secrets to uncover in the original game, and a full new soundtrack, Labyrinths delivers more of the gameplay you loved in Hacknet along with some surprising new twists.
Hacknet: Labyrinths was interesting, and at first glance you wouldn’t think it was a game, but it has the mechanics, depth and intrigue to keep you playing. Take a look at the following trailer to get a better idea of the Hacknet series.
Hacknet is out now, with labyrinths releasing this December.