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Unity Technologies wins Best Engine for Unity 5 at 2015 Develop Industry Excellence Awards


SAN FRANCISCO, CA – July 16thUnity Technologies today announced that Unity 5 was awarded Best Engine at the 2015 Develop Industry Excellence Awards. Games development stars from around the UK and Europe descended upon Hilton Metropole Hotel, in Brighton, United Kingdom for the ceremony.

“We’re incredibly proud to bring home the award for Best Engine at the 2015 Develop Industry Excellence Awards”, said Antony Douglas, VP of EMEA of Unity Technologies. “This honor is a testament to Unity’s continued commitment to democratize game development, solve hard problems and help developers succeed.”

In the Best Engine category, Unity competed against heavyweight competition including ChilliSource, Construct 2, CryEngine, GameGuru, GameMaker, PlayCanvas and Unreal Engine 4. The Develop Awards are the only peer-voted prizes for UK and European games developers that focus purely on creativity, teamwork, and inspiring innovation. Unity Technologies boasts a thriving community of over 4.5 million developers including large publishers, indie studios, students and hobbyists.

For further information about the  2015 Develop Industry Excellence Awards visit:

For further information about Unity please visit:

About Unity Technologies

Unity Technologies is the creator of Unity, a flexible and high-performance end-to-end development platform used to create rich interactive 3D and 2D experiences. Unity’s powerful graphics engine and full-featured editor serve as the foundation to develop beautiful games or apps and easily bring them to multiple platforms: mobile devices, home entertainment systems, personal computers, and embedded systems. Unity also offers solutions and services for creating games, boosting productivity, and connecting with audiences including the Unity Asset Store, Unity Cloud Build, Unity Game Performance Reporting, Unity Ads, and Unity Everyplay. Unity Technologies serves over 1,000,000 monthly active developers including large publishers, indie studios, students and hobbyists around the globe. For more information, visit:

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