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Unity Announces Support for Microsoft HoloLens

San Francisco, CA – April 29, 2015 – Unity Technologies and Microsoft announced that the two companies have Microsoft-HoloLens-RGBexpanded their strategic collaboration to include full support for Microsoft HoloLens in the Unity development platform. The news was delivered by Microsoft during the Build conference keynote.

HoloLens is Microsoft’s holographic computer, running Windows 10, which brings high-definition holograms that blend with real life environments to make them seem as real as the physical objects in a room. More than a simple heads-up display, holograms with Microsoft HoloLens are fully interactive digital objects and spaces that blend in to the real world, creating new ways to create, communicate, work, and play.

Microsoft and Unity are closely collaborating to make Unity an optimal authoring solution for HoloLens with customized tools, workflows and optimizations built on top of Unity’s ability to efficiently create 3D and 2D experiences. Through Unity, developers can quickly and easily leverage the unique characteristics of Microsoft HoloLens such as spatial mapping, gaze, gesture, voice recognition, and the ability to anchor holographic objects to specific locations in the real world. The comprehensive Unity tools for Microsoft HoloLens will be available for Unity Pro and Unity Personal Edition users at no additional cost.

“Microsoft HoloLens unshackles game and app designers from traditional screens creating a freedom to completely reimagine how we view and interact with information, education, entertainment, creative tools, social networks, remote healthcare and more,” said Steffen Toksvig, VP of Strategic Technology at Unity Technologies. “We’re happy to be working with Microsoft to ensure Unity is the best development engine for such an exciting new platform. Our work will ensure a seamless and efficient development experience that takes full advantage of the unique features and capabilities of Microsoft HoloLens.”

“Expanding our relationship with Unity Technologies was a natural next step in bringing content to Microsoft HoloLens,” said Yusuf Mehdi at Microsoft. “We are very excited to unveil this partnership and look forward to the possibilities it will open for developers creating experiences for Microsoft HoloLens.”

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Unity’s Microsoft HoloLens support follows an April 17 announcement that Microsoft and Unity would be working together to better integrate Unity and Visual Studio. This agreement has an important impact for the many developers new to Unity looking to develop game and non-game applications for Microsoft HoloLens. Increased discoverability through shared installations and new scripting templates will make creating a new Microsoft HoloLens project fast and simple.

Microsoft also announced they are hosting a Holographic Academy at Build.  In this developer training, participants will use an early Alpha of Unity’s Windows 10 Microsoft HoloLens tools.


About Unity Technologies

Unity Technologies is the creator of Unity, a flexible and high-performance end-to-end development platform used to create rich interactive 3D and 2D experiences. Unity’s powerful graphics engine and full-featured editor serve as the foundation to develop beautiful games or apps and easily bring them to multiple platforms: mobile devices, home entertainment systems, personal computers, and embedded systems. Unity also offers solutions and services for creating games, boosting productivity, and connecting with audiences including the Unity Asset Store, Unity Cloud Build, Unity Game Performance Reporting, Unity Ads, and Unity Everyplay. Unity Technologies serves over 700,000 monthly active developers including large publishers, indie studios, students and hobbyists around the globe. For more information, visit: http://unity3d.com.

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