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Tongue-in-Cheek Oil Boom Simulation, Turmoil, Leaves Early Access for Full Steam Release on June 2nd

Amsterdam Netherlands – May 19, 2016

Dutch game studio Gamious announced today that its visually charming, humorous take on the simulation genre, Turmoil, will be released for PC on Steam on June 2nd after a year in Early Access. Drawing inspiration from the historic 19th century oil rush in North America, Turmoil received a total of 23 updates based on community feedback while in Early Access and garnered a 90% approval rating from Steam users. Now the full game comes to PC on Steam for $9,99/€9,99/£6,99.

“We are extremely grateful to the players who played Turmoil and provided feedback to make the game even better throughout Early Access the community not only motivated us with their incredible enthusiasm, but also inspired our team to come up with big improvements every other week. We know that thanks to this collaboration we have something truly entertaining to offer that players will love”. –  Jos Bouman, Creative Director of Gamious

Turmoil is a simulation game set during the 19th century oil rush in North America. By prospecting for oil, players earn money and then as towns grow up around them they can acquire town shares in a bid to beat out competitors to become mayor. Since launching on Steam Early Access a year ago Turmoil has evolved and grown well beyond its originally anticipated scope thanks to community feedback and enthusiasm. A larger campaign and gameplay additions such as the natural gas mechanics and stock auction have been added to the final version to offer players a more robust and humorous simulation experience.


About Gamious

We are Gamious, a small Amsterdam-based game developer. We create original and accessible games with pure gameplay – games we love to play ourselves. Every game we deliver is the result of the collaborative effort of a small team. These teams consist of people with the right skills, experience and an absolute passion for that specific game genre. We either self-publish, work with publishers, or a mix between these two, to get the games to the right platforms.

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