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Strike Vector EX Flies Onto PS4, Xbox One

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Paris, France March 19, 2015 — Indie game studio RageQuit Corporation announced today it aims to light up the friendly skies with the fully-loaded aerial-combat game Strike Vector EX on PlayStation®4, computer entertainment system, and Xbox One, the all-in-one game and entertainment system from Microsoft via the ID@Xbox self-publishing program, later this year.

First introduced on Steam PC in 2014 as a multiplayer-only game, the revamped console version completes the studio’s vision by creating refined controls that enable players to maneuver their mech-craft like a pro to complement the dangerously-quick multiplayer dogfights that caught critics’ attention in its debut.

 

 Strike Vector EX was inspired by games like Quake 3, Unreal Tournament and Crimson Skies.

Strike Vector EX is a competitive first-person aerial-combat game that hosts dizzying dogfights with battle-heavy aircraft. Bursting with customizable mech-inspired ships, Strike Vector EX disrupts the air combat genre through a combination of precision mechanics, imaginative aircraft, and stunning, fast-paced multiplayer fights.

RageQuit Corporation’s debut Xbox One and PS4™ game has been fine tuned to provide instant feedback and tight console controls for players to light each other up amidst futuristic, industrial structures. Players gear up their ships to deploy specific strategies for each mission (paired with personal, bada$$ styles) to engage in frenetic multiplayer skirmishes.

Strike Vector EX uses the Unreal Engine 4 and is slated for takeoff on PS4™ and Xbox One in summer 2015. For more on RageQuit Corporation, head to its Website (www.strikevector.net), like it on Facebook, follow it on Twitter, and check it out on YouTube andTwitch.TV.


 

ABOUT RAGEQUIT CORPORATION
RageQuit Corporation is a small independent video games studio based in Paris, France created by veterans of the industry. The team is composed of passionate gamers who want to create fun, hardcore games. The core members have worked for renowned studios such as Sony Liverpool (formerly Psygnosis), Evolution Studios, Quantic Dream, Dontnod, Darkworks, Nadeo, Ubisoft, Atari, Ankama and Infogrames. The team has contributed to big license games such as Motorstorm Apocalypse, Remember Me, I am Alive, Coldfear, the Amerzone, SSX, Rayman, Ghost Recon, Tony Hawk, Moto GP, Burnout, Trackmania, Shootmania and Harry Potter. For more information, visit www.strikevector.net.

ABOUT REVERB TRIPLE XP
An extension of interactive entertainment agency Reverb Communications, Inc., Reverb Triple XP provides a spectrum of services customized to focus on the needs of indie game developers. Reverb Triple XP powers up titles that stand out with excellent gameplay, creative design, and that elusive fun factor. Once chosen, our team of game industry veterans works with the game developers to fully understand and play the title,  then execute on world class marketing, PR, social, production and distribution services that are fitting for games of the highest quality.

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