Space Wars: Interstellar Empires, a turn-based tactical strategy MMO from publisher ToHeroes and developer Desert Owl Games, will include more than 100 different ships and thousands of possible build combinations for crews when it reaches Early Access on January 2017 for PC, Mac and Linux.
Ship captains will upgrade and unlock different abilities for their officers and themselves via an extensive skill tree. With full squads aboard each ship, and every officer highly customizable, the performance of each spacecraft will be as distinctive as every galaxy in Space Wars’ universe.
Experience gained through tactical interstellar battles, conquering other factions’ territories or completing missions can be exchanged to purchase more ships from 10 diverse classes, in addition to gaining or improving officer abilities.
Players will explore a massive intergalactic map with different regions belonging to each of the four empires. Each area will harbor clusters of star systems and planets defended by large bases. Captains protect their faction’s sectors while advancing into hostile territory, pushing back enemy lines until one race conquers the universe.
After investing over a million dollars into the development of Space Wars, ToHeroes is currently seeking $40,000 on Kickstarter due to fan requests to add single player missions.
“We’ve tirelessly worked for two years to create Space Wars’ vast shipyard, customizable characters and rich universe, but to make single player content a reality we’ll need the support of other hardcore strategy fans, Kickstarter will help us gauge the true level of demand for solo content and features beyond Space Wars’ sprawling multiplayer battles.” – Rob Simyar, CEO of ToHeroes
Founded by Robert Simyar in 2014, ToHeroes strives to create competitive turn-based strategy experiences with years of planning before starting execution, all in rich developed worlds capable of enthralling fans in and outside of games. Space Wars is the company’s debut project.
About Desert Owl Games
Desert Owl Games was founded in 2011 by Arthur Griffith and Justin Felker, two of the three original creators of the still popular decade old MMO CCG Pox Nora. Comprised of a mostly-female team, Desert Owl Games’ objective is to design immersive fantasy worlds with turn-based gameplay that meet the needs of their passionate player base.