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Soundtrack Lineup Announced for the Upcoming Music Puzzler ‘Chime Sharp’

CHimeSharpGame publisher Chilled Mouse today revealed the complete list of artists whose music tracks were selected as the foundation for the anticipated music puzzle title, Chime Sharp. Coming to Steam late June, Chime Sharp emphasizes the connection between interaction and audio as players tassel around various shapes on the grid while remixing popular pop melodies. Music is the core of the whole Chime Sharp gameplay experience, therefore the tracklist was carefully selected to bear just the right amount of hypnotic ambience, captivating music fans and gamers for hours of continuous, engaging play.

“We’re so excited that there’s going to be a Chime Sharp level based on our song, Science/Visions, I can’t think of another game which gives the player such a satisfying interaction between music and the game world.” – Iain Cook of Chvrches.

“I’m super happy to be included amongst this troop of great musicians on Chime#.  Puzzles and music are an excellent combination!” – Andy Hung

The final artist lineup is comprised of brilliant electronic music artists from all over the world:

Symbion Project symbionproject.com

About Chime Sharp

Described as a crossover between a music sequencer and Tetris, Chime Sharp tasks players to place various shapes together in a race against the clock, while the passing beatline reads the blocks as notes, remixing melodies from various pop songs. The goal is to cover the whole playing grid by completing quads of 3×3 or more and generate points while enjoying melodic works by musicians from around the world. With a brand new song list, fifteen unique levels and experimental modes, the beloved Chime is finally back and ready to shine in its complete makeover.

About Ste Curran

A freelance game designer, speaker, writer and consultant from London, England, Ste works with developers and publishers to make games better by focusing on finding the heart of projects, unifying teams and understanding audiences. Ste lectures at conferences, colleges and universities across the world about game design, history, narrative and emotion, as well as making his own games

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