Razer celebrates Multi-Platform game release under Ouya publishing umbrella – bringing PC/Mac indie ‘Gurgamoth’ to Android
OUYA Publishing announced today the expanded release of “Gurgamoth.” Originally launched for PC and Mac by indie developer Galvanic Games, the festival favorite arena flying fighting game is the fourth multi-platform title in as many months distributed and marketed by OUYA Publishing, a wholly owned division of Razer, Inc.
Gamers can now enjoy the Android version of “Gurgamoth” via Razer Forge TV, Android TV, Amazon Fire TV, and NVIDIA Shield for $4.99. This marks the fourth title published on multiple platforms by OUYA Publishing, following “Mercenary Kings” by Tribute Games, “ChargeShot” by Cowboy Color, and “Mimic Arena” by Tiny Horse Games. OUYA Publishing also co-funded the Android and Steam release of “That Dragon, Cancer” by Numinous Games.
“Gurgamoth” was originally “Gurgamoth Lives” and Galvanic Games built the game during Playfab’s 2015 Seattle Game Jam. As part of the competition, it took home the Player’s Choice Award. From there, the team decided to polish it up and release it as a smaller title. After doing a small launch on Halloween on Itch.io and going through the Steam Greenlight process, it became “Gurgamoth.” Galvanic then added an elder god’s worth of content in preparation for the original full launch on PC and Mac.
Gurgamoth is a perfect mix of party chaos and competitive strategy, ideal for sitting around on the couch with your friends, or against some nasty bots.
In this flying fighting game, sacrifice your fellow cultists to raise an ancient deity with your only weapon being the level itself: a shifting battlefield with different hazards. Gurgamoth is fast, relying on quick timing, but also your ability to read your opponent. Will they dodge your attack and send you flying into a spinning saw blade? Will they spend their attacks on a power up, leaving them temporarily vulnerable? Will they anticipate your attack and stun you while you’re recovering?
Get inside their minds and earn the honor of awakening Gurgamoth!
- Unique levels, each with their own dangers
- Game-changing power-ups
- Tight flying mechanics
- Fantastic visual design
- Fast, party-friendly matches
- Single player mode with bots
- Full controller support up to 4 players
- The most fun you’ll have summoning an elder god!
Additional Festival Recognition:
- Official Selection – Indie Minibooth – Pax East 2016
- Official Selection – Pax Rising – Pax South 2016
- 2nd Place – iFest Seattle 2016
- Official Selection – Power of Play 2016
About Ouya Publishing
OUYA Publishing was born out of last year’s acquisition of OUYA assets and related IP by Razer, a global leader in connected devices and software for gamers. Razer repositioned OUYA – the most successful crowd-funded business of its day and pioneer of the first console for Android-based games – as a development and distribution arm supporting Android-based game makers and platforms. Key members of the original OUYA team were on boarded to oversee the business and foster productive relationships within the Android community.
The ongoing mission of OUYA Publishing leaves it focused on improving all aspects of the Android entertainment space, advocating platform inclusivity and broad-based publishing with all available Android TV partners who value curated, unique, quality content. More information about OUYA Publishing and new games will be made available when the official site re-launches later in October: www.ouya.tv.
Razer™ is a world leader in connected devices and software for gamers. Razer is transforming the way people play games, engage with other gamers and identify with the gamer lifestyle. Having won the coveted “Best of CES” award consecutively for six years, the company’s leadership in product innovation continues to create new categories for the gaming community that is estimated to have over 1 billion gamers worldwide.
Razer’s award-winning design and technology include an array of user interface and systems devices, voice-over IP for gamers and a cloud platform for customizing and enhancing gaming devices. Founded in 2005, Razer is backed by Intel Capital, IDG-Accel and Heliconia Capital Management (Heliconia), a wholly owned subsidiary of Singapore investment company Temasek. For more information visit http://www.razerzone.com/about-razer.