Razer celebrates Multi-Platform game release under Ouya publishing umbrella, bringing PC indie game ‘Chargeshot’ to Android
IRVINE, Calif. June 28, 2016
OUYA Publishing announced today the expanded release of “ChargeShot.” Originally launched for PC on Steam by indie developer Cowboy Color, the futuristic fantasy arena battle game is the second multi-platform title in as many months distributed and marketed by OUYA Publishing, a wholly owned division of Razer, Inc.
Gamers can now enjoy the Android version of “ChargeShot” via Razer Forge TV, Android TV, Amazon Fire TV and NVIDIA Shield with a weeklong launch sale for $7.99. Four new playable characters were added to the updated game, including a rendition of Razer Co-Founder and CEO Min-Liang Tan, along with a new capture-the-flag “Gem Master” mode.
“It seems that every time one of my staff do a deal with an indie game, I wind-up as some kind of weird character in-game, probably so they can give me a humiliating beating virtually, fortunately, they choose great games when they do this to me, and ‘ChargeShot’ is no exception. – Razer CEO Min-Liang Tan
OUYA Publishing was born out of last year’s acquisition of OUYA assets and related IP by Razer, a global leader in connected devices and software for gamers. Razer repositioned OUYA – the most successful crowd-funded business of its day and pioneer of the first console for Android-based games – as a development and distribution arm supporting Android-based game makers and platforms. Key members of the original OUYA team were on boarded to oversee the business and foster productive relationships within the Android community. OUYA Publishing previously served as a publishing promotional partner and helped in funding Numinous Games’ “That Dragon, Cancer,” which released on January 12, 2016, for Razer Forge TV and Steam. Razer last month released “Mimic Arena” by Tiny Horse Games, its first multi-platform publishing deal under the then-nascent OUYA Publishing umbrella.
The ongoing mission of OUYA Publishing leaves it focused on improving all aspects of the Android entertainment space, advocating platform inclusivity and broad-based publishing with all available Android TV partners who value curated, unique, quality content. In the spirit of this ongoing commitment, OUYA Publishing announced plans to expand resources for partner-funding programs, the details of which it plans to announce sometime in the next several weeks. More information about OUYA Publishing and content is available here: www.ouya.tv.
The commercially successful “ChargeShot,” originally distributed for PC, was produced on what has been characterized as a “less-than-shoestring budget,” a credit to its creators and a counterpoint to the production values and immersive appeal that made it a fan-favorite worldwide.
In the game, men, Girblons, women, and children from across dozens of galactic sectors annually tune-in to their local space TV stations for the most anticipated event of the year: “ChargeShot.”
Bounty hunters from across the known universe compete annually for eternal glory and a coveted $2,000,001 space-credit reward in ChargeShot. Each player is armed with a Pulsar Cannon, capable of powerful blasts that bounce off walls and instantly destroy any life forms they touch; an Energy Shield, which can reflect Pulsar blasts and knock opponents into dangerous hazards; and a standard-issue jetpack for traversing the battlefield with deadly speed and grace. In a fascist, dystopian galaxy where humans are the rats of the stars, yetis have mastered space travel and Goopies are Girblons, you’ll assume control of one of many ass-kicking, elite bounty-hunters. Play against humans, hone your skills against AI or dominate the leaderboards of the single-player quest to become the best professional bounty hunter in all of space. With achievements, character backstories and a slathering of unlockable characters, “ChargeShot” has what your butt’s been craving.
Razer™ is a world leader in connected devices and software for gamers. Razer is transforming the way people play games, engage with other gamers and identify with the gamer lifestyle. Having won the coveted “Best of CES” award consecutively for six years, the company’s leadership in product innovation continues to create new categories for the gaming community that is estimated to have over 1 billion gamers worldwide.
Razer’s award-winning design and technology include an array of user interface and systems devices, voice-over IP for gamers and a cloud platform for customizing and enhancing gaming devices. Founded in 2005, Razer is backed by Intel Capital, IDG-Accel and Heliconia Capital Management (Heliconia), a wholly owned subsidiary of Singapore investment company Temasek. For more information visit http://www.razerzone.com/about-razer.