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Lanterns: The Harvest Festival Comes to Phones and Tablets

Dire Wolf Digital is thrilled to announce the release of Lanterns: The Harvest Festival for iPhone, iPad and Android phones and tablets, in partnership with physical publisher Renegade Game Studios.

Lanterns: The Harvest Festival is a beautiful, thoughtful tile-placement game set in imperial China based upon the best-selling and award-winning board game. Players take turns arranging colorful floating lanterns on a ceremonial lake. Completing sets of lanterns earns Honor, and at the end of the game the player with the most Honor wins.

Vibrant visual effects, skilled AI, meditative environmental music and smooth touch play translate the delightful zen of Lanterns: The Harvest Festival to your phone or tablet.

Lanterns: The Harvest Festival was the featured title on the season four premiere of Wil Wheaton’s TableTop, with the episode airing today. Other praise for the board game:

  • Mensa Select 2015 Winner
  • SXSW Game of the Year Nominee
  • Top 5 Games of 2015 – Geek & Sundry
  • Seal of Excellence – Dice Tower
  • Board Game Geek’s Most Anticipated 2015
  • Best Family Game – Dog & Thimble 2015

Lanterns: The Harvest Festival offers all of the fun and depth of the tabletop game, PLUS:

  • Online asynchronous matchmaking against old friends and new
  • Strategic solo play to hone your skills against AI players
  • Progressive Challenge system to guide you through gameplay
  • Intuitive tap-and-drag tile placement for fast and easy play

Gather your candles and head to the lake…Lanterns is now available!


About Dire Wolf Digital

Based in Denver, Colorado, Dire Wolf Digital is the most experienced independent strategy card game studio in the industry, currently operating The Pokémon Trading Card Game Online, with Eternal and The Elder Scrolls: Legends currently in Beta. Clank! A Deck-Building Adventure, the studio’s first physical game, premiered to wide acclaim at Gen Con and launched in October. Since 2010, DWD has grown to a team of 90+ passionate gamers by recruiting talented designers, artists and engineers who share decades of experience creating and operating live service games.

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