Gorgeous Platformer Mekazoo – Co-op Multiplayer, Debuting at PAX
SEATTLE – July 28, 2015 – Mekazoo, a beautiful 2D platformer in a vibrant 3D world, will offer local cooperative multiplayer upon the game’s release for PlayStation 4, Xbox One, PC and Wii U in Q1 2016. The new game mode will make its debut and be playable for the first time at PAX Prime 2015 in The Good Mood Creators‘ booth, 6517, on the sixth floor.
In Mekazoo, the stylish mekanimals challenge levels in pairs as a tag team, seamlessly switching between each other at the touch of a button. In cooperative multiplayer, each player controls a single mekanimal, the inactive player controlling only the “switch” button to transform to their animal, creating dynamic moments of teamwork and cooperation.
Overcoming certain obstacles requires the ability specific to one character in the duo, so in order to advance through each level players must alternate between the two characters. Oftentimes players will need to quickly switch back and forth between both mekanimals to progress, making proper timing essential when tagging characters in and out.
Players control up to five different mekanimals: the speedy armadillo, acrobatic frog, springy wallaby, powerful panda and high-flying pelican.
Mekazoo opens with the armadillo’s discovery his four friends have been transformed into huge, angry bosses by the evil insectoid army. When a mekanimal boss is defeated, it returns to its original small friendly form and becomes a playable character ready to combine with the others for free-flowing speedy platform action.
“The reception to Mekazoo at shows like SXSW and GDC has been overwhelmingly positive and we are thrilled so many people are eagerly anticipating its release,” said Jarrett Slavin, creative director, The Good Mood Creators. “The most common request we’ve received is for local cooperative multiplayer, so we’re proud to announce PAX Prime attendees will have the first opportunity to try it.”
The Good Mood Creators is a Seattle-based indie studio dedicated to developing engaging multiplatform non-violent games that can be equally enjoyed by children and adults. Established in 2012 by a couple of former DigiPen students, the co-founders hand selected their most talented class members to complete the team. The studio is located in the living room of a single bedroom penthouse. The office layout creates an open forum where everyone is encouraged to speak their mind and a welcoming environment for Samus, the company Mini Golden Retriever.