Critically Acclaimed Series with over 7 Million Copies Sold Returns with a Souped-up New Game for PS4, Xbox One, PC & Mac from the Original Game Director
Paris France – May 4, 2016 – Today, game publisher Microïds announced that it plans to release Moto Racer 4, the long-awaited return of the hit motorbike arcade racing series, for Playstation®4, Xbox One, PC and Mac worldwide on October 13, 2016. As shown in new screens and details revealed today, the game uses Unreal Engine 4 to provide stunning graphical quality alongside a robust set of features for single and multiplayer racing modes on both road and dirt tracks.
Moto Racer 4 revives the winning formula that made the original trilogy so successful. High-speed races on powerful road bikes alternate with motocross contests on nimble dirtbikes for continuous thrills and white-knuckle rides. The arcade-inspired gameplay is intuitive yet rewards technical prowess—while ignoring the rules of fair play as players can use any tactics to hit the finish line in first place!
With over 7 million units sold and critical acclaim both in the specialist press and among gamers, the original “Moto Racer” trilogy has left an indelible mark on the history of video games. Developed by Delphine Software, one of the great studios of the 1990s and 2000s, it is still synonymous for many with extreme gaming pleasure and fierce multiplayer contests.
Moto Racer 4, which is currently being developed under the supervision of the series’ original designer, Paul Cuisset, will include no less than 15 single and multiplayer game modes. In addition to regular fixtures such as the Time Trial, Single Race and Championship, here are a few examples of what to expect:
- KING OF THE HILL: Each rider starts with the same time on the clock. While time runs down for the leader, the other racers get extra turbo. The first player to get their counter down to zero wins the race.
- LAST MAN STANDING: The last player to pass each checkpoint is eliminated.
- SURVIVAL: The race starts with very little time on the clock. Players gain time by passing the checkpoints. In single-player mode, the aim is to survive for a specific length of time. In multi-player mode, the winner is the last player with time left on their clock.
- CATCH-UP: Opponents begin the race with a headstart and the player reach first place by a specific time.
- WOLF PACK: The player begins the race with a headstart and must maintain it for a certain length of time without being overtaken.
- GHOST BIKE: The player starts the race in last place and is not allowed to deviate from the road or collide with others. S/he must finish in a specified minimum place.
- GOLDEN HELMET: Competitors must earn the one golden helmet up for grabs during the race. To do this, they must be first past the initial checkpoint. If the player wearing the golden helmet is hit by another player, s/he surrenders it to that player. If a player falls off their bike, s/he loses the helmet and it is automatically sent to the next checkpoint.
These new game modes complement the previously announced features of Moto Racer 4:
- Alternating high-speed/motocross races
- Traffic on the road
- Split-screen multiplayer mode
- Online multiplayer mode (2-10 players)
- 60 frames per second
- Vehicle and rider customization
- Possibility of colliding with opponents
- Each competitor has a different personality and behavioral traits
- Other details regarding different aspects of the game will be revealed at regular intervals.
Moto Racer 4 is scheduled to launch on October 13, 2016 on PlayStation 4, Xbox One, PC and Mac, available in English, French, German, Spanish and Italian.
Created in 1985, Microïds is an international publisher of multi-platform video games based in Paris (France). Today, it represents Anuman Interactive’s video game business in all its forms.
Managed by its creator Elliot Grassiano, Microïds keeps getting stronger and widens its large game catalogue with genres as varied as adventure, management, simulation and action. Through its adaptations of iconic titles such as “Syberia” or “Amerzone” on new supports or through its original creations (“Subject 13”, “Agatha Christie : The A.B.C. Murders”, “Yesterday Origins”, “Moto Racer 4”), Microïds is developing on PC, Mac, Playstation 4, Xbox One, as well as iOS and Android mobiles and tablets.
Besides its heroes and heroines from original creations (Kate Walker from “Syberia”, Victoria Mc Pherson from “Still Life”…), Microïds also creates new titles including other characters or authors from other media (comic books, cinema, literature…) such as Garfield or Agatha Christie.
Microïds is currently developing Syberia 3 scheduled for 2016, responding to many fans of this cult adventure game series (more than 3 million sold) who have been waiting for more than ten years.
About d’Artefacts Studio
Artefacts Studio is a French development studio based in Lyon. Since its creation in 2003, the studio has become a reference in the video game market in France. Created by former Infogrames co-workers, the company is managed by Bruno Chabanel, its CEO. It has diversified its activity towards 3 main activities: The full development (30 games already developed); sub-contracting and outsourcing (more than 50 games) and Serious Games/Robotic. PC, XBOX One, PS4, Wii U, 3DS and also on tablets and IOS and Android mobiles are just a small example of the experience of the studio and the skillset of its teams. We have now taken a strategic move towards ambitious and innovative games RPG/RPG tactic based, with a high quality gameplay and creatives storyline, allowing a deep immersion in strong and believable universes. For more information, visit the official website: http://www.artefacts-studio.fr/
About Paul Cuisset
Paul Cuisset is one of the most prolific French creators in video game history. As the co-founder of Delphine Software, he worked as a programmer, a game designer and/or a scriptwriter on titles as famous as “Future Wars: Time Travelers”, “The Stealth Affair”, “Cruise For a Corpse”, “Moto Racer” and “Darkstone”. In 1992, his classic action/adventure game, “Flashback”, was listed in the Guiness World Records as the best-selling French game across the globe. In 2005, he created the VectorCell studio that developed “Amy” (PS3, Xbox 360) and the HD remake of “Flashback” (PS3, Xbox 360, PC).