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Pax West 2016: Hand of Fate 2

 

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Located on the top floor at Pax West 2016 was Defiant Development. I met with Morgan Jaffit, Creative Director at Defiant. He was there to show off Hand of Fate 2, the sequel to 2015’s Hand of Fate. Part card game, part combat game, Hand of Fate was fantastic.

Take a listen to my interview with Creative Director, Morgan Jaffit.

I really liked what I saw of the game and the new locations you visit just look amazing. The combat system looks far better than before with more options and the inclusion of companions, well that just sweeten’s the deal.

screenshot152Like the original Hand of Fate, the sequel will require players to overcome trials built from collectible cards distributed by the magical dealer in the meta-board game.  Each hand will feature action-packed third-person combat, precarious exploration, high-risk high-reward minigames and Dungeons and Dragons-style decision making.

Hand of Fate 2 will introduce companions, who can provide support in combat, exclusive options in the RPG portions and their own storylines. Among the supporting cast is Malaclypse, a crafty mage masquerading as a bard to dodge the Empire’s ban on magic. Malacylpse provides ranged attacks and shields in battle as well as rerolls during some board game sections.

screenshot283Reaching a specific card won’t always lead to victory in Hand of Fate 2, like it did in the original; players will have to accomplish specific feats like conquering ten different hands laid out by the dealer or accumulating 200 gold. Combat-linked requirements will also diversify gameplay with objectives such as defending a lone goblin from an advancing army of soldiers for a specific period of time.

Hand of Fate 2 introduces two-handed weapons and dual-wielding, allowing expanded player choice in a refined combat system.

screenshot142New enemy types, once again united under card suits, will also debut. The Steel suit will house the empire’s soldiers, while the Blight suit harbors corrupted, mutated men.

The dealer, Hand of Fate’s magical antagonist, will make his return in the upcoming sequel despite being defeated in the first game.  Set 100 years after the original game, the dealer will return to train our new heroine so she can defeat the original game’s protagonist, who now rules as a villainous tyrant.

Overall, I was rather impressed with how much has changed since the first game. Community feedback was a massive force in carving a new and exciting future for this series.

 

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